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Bloodborne 60 FPS & Havok Physics Uncap Patch
FPS & Physics Fix

Bloodborne 60 FPS & Havok Physics Uncap Patch

The definitive 60 FPS and 120 FPS patch that fixes character cloth simulation, roll distance, and physics speed bugs.

48 MB 5.0 / 5.0 98,200+
Download Bloodborne 60 FPS & Havok Physics Uncap Patch (48 MB)

60 FPS & Havok Cloth Simulation Uncap for Bloodborne PC

On the original PlayStation 4 hardware, Bloodborne was strictly capped at 30 FPS, with notorious frame-pacing fluctuations that made dodging and parrying difficult. When modders first unlocked 60 FPS, the game engine doubled in simulation speed—causing rolling distances to halve and attack animations to desynchronize.

Havok Delta-Time Interpolation

This community physics patch resolves all timing issues by recalculating Havok physics delta-time per rendered frame. Character cloaks, monster tentacles, blood splatters, and hitboxes now behave with accurate physical inertia regardless of whether you are running at 60 FPS, 120 FPS, or 144 FPS.

Changelog v2.4

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